Small City: Åx̄gÿhlvo Yuck Ÿhkphÿh

Åx̄gÿhlvo Yuck Ÿhkphÿh

Åx̄gÿhlvo Yuck Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceDådhÿh Kingdom
Sub ProvenceHåtyenÿ Hold
RegionRăkhǐ Bǐgmě Maquis
Founded1336
Community LeaderLord Jess
Area11 km2 (4 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation4878 m (16003 ft)
Average Yearly Precipitation179 cm/y (70 in/y)
Population2760
Population Density250 people per km2 (690 people per mi2)
Town AuraTransmutation
Naming
Native nameÅx̄gÿhlvo Yuck Ÿhkphÿh
Pronunciation/ɑːxgɪ̘lˈvo/ /juk/
Direct Translation[personal] [cheese]
Translation[Not Yet Translated]

Åx̄gÿhlvo Yuck Ÿhkphÿh (/ɑːxgɪ̘lˈvo/ /juk/ [personal] [cheese]) is a subtropical Small City located in Håtyenÿ Hold, Dådhÿh Kingdom, within the Undermountain.

The name Åx̄gÿhlvo Yuck Ÿhkphÿh is derived from the Goblin language, as Åx̄gÿhlvo Yuck Ÿhkphÿh was founded by Uir, who was culturaly Undermountain.

Climate

Åx̄gÿhlvo Yuck Ÿhkphÿh has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 27°C (80°F). Åx̄gÿhlvo Yuck Ÿhkphÿh receives an average of 179 cm/y (70 in/y) of precipitation, most of which comes in the form of rain during the fall. Åx̄gÿhlvo Yuck Ÿhkphÿh covers an area of nearly 11 km2 (4 mi2), and an average elevation of 4878 m (16003 ft) above sea level.

Overview

Åx̄gÿhlvo Yuck Ÿhkphÿh was founded durring the early 14th century in spring of the year 1336, by Uir. The establishment of Åx̄gÿhlvo Yuck Ÿhkphÿh suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Åx̄gÿhlvo Yuck Ÿhkphÿh was built using the conventions of Undermountain durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Åx̄gÿhlvo Yuck Ÿhkphÿh is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Åx̄gÿhlvo Yuck Ÿhkphÿh is is constructed arround a semi-circular premissive flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Åx̄gÿhlvo Yuck Ÿhkphÿh weathering a full scale bombardment durring a siege. Unfortuantly, these budget focused millitary grade defenses are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Åx̄gÿhlvo Yuck Ÿhkphÿh has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Åx̄gÿhlvo Yuck Ÿhkphÿh suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Åx̄gÿhlvo Yuck Ÿhkphÿh long.

Civic Infrastructure

Åx̄gÿhlvo Yuck Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Åx̄gÿhlvo Yuck Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Åx̄gÿhlvo Yuck Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Åx̄gÿhlvo Yuck Ÿhkphÿh's parks.

Åx̄gÿhlvo Yuck Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Åx̄gÿhlvo Yuck Ÿhkphÿh.

Åx̄gÿhlvo Yuck Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Åx̄gÿhlvo Yuck Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Åx̄gÿhlvo Yuck Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Åx̄gÿhlvo Yuck Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Åx̄gÿhlvo Yuck Ÿhkphÿh's public wards, blessings, and other arcane systems.

Åx̄gÿhlvo Yuck Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Åx̄gÿhlvo Yuck Ÿhkphÿh's natural decorations nor waterways.

Åx̄gÿhlvo Yuck Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Åx̄gÿhlvo Yuck Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Åx̄gÿhlvo Yuck Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Åx̄gÿhlvo Yuck Ÿhkphÿh's garrison was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Åx̄gÿhlvo Yuck Ÿhkphÿh during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Festrog near Åx̄gÿhlvo Yuck Ÿhkphÿh are known to be quite timid.

Åx̄gÿhlvo Yuck Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Conjuration energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5
  • Farmers: 8
  • Farm Laborer: 16
  • Hunters: 9
  • Milk Maids: 7
  • Ranchers: 3
  • Ranch Hands: 7
  • Shepherds: 6
    • Farmland: 11178 m2
    • Cattle and Similar Creatures: 690
    • Poultry: 8280
    • Swine: 552
    • Sheep: 27
    • Goats: 5
    • Horses, Mounts, and Beasts of Burden: 276

Craftsmen

  • Arms and Toolmakers: 6
  • Blacksmiths: 5
  • Bookbinders: 3
  • Buckle-makers: 3
  • Cabinetmakers: 5
  • Candlemakers: 8
  • Carpenters: 8
  • Clothmakers: 7
  • Coach and Harness Makers: 3
  • Coopers: 7
  • Copper, Brass, Tin, Zinc, and Lead Workers: 3
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 6
  • Farrier: 14
  • Furriers: 1
  • Glassworkers: 8
  • Gunsmiths: 6
  • Harness-Makers: 2
  • Hatters: 5
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 7
  • Locksmiths: 2
  • Matchstick makers: 4
  • Musical Instrument Makers: 3
  • Painters, Structures and Fixtures: 3
  • Paper Workers: 3
  • Plasterers: 3
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 4
  • Scabbardmakers: 5
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 8
  • Tailors: 17
  • Tanners: 3
  • Upholsterers: 4
  • Watchmakers: 3
  • Weavers: 7
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 3
  • Booksellers: 4
  • Butchers: 6
  • Chandlers: 7
  • Chicken Butchers: 7
  • Entrepreneurs: 2
  • Fine Clothiers: 6
  • Fishmongers: 7
  • Florists: 1
  • Potion Sellers: 4
  • Resellers: 11
  • Spice Merchants: 3
  • Wine-sellers: 5
  • Wheelwright: 4
  • Woodsellers: 2

Service workers

  • Bakers: 12
  • Barbers: 13
  • Coachmen: 3
  • Cooks: 9
  • Doctors: 5
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 10
  • Healers: 8
  • Housekeepers: 8
  • Housemaids: 15
  • House Stewards: 7
  • Inns: 2
  • Laundry maids: 5
  • Maidservants: 8
  • Nursery Maids: 5
  • Pastrycooks: 9
  • Restaurateur: 10
  • Tavern Keepers: 10

Specialized Laborer

  • Ashworkers: 3
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 5
  • In-Town Couriers: 6
  • Long Haul Couriers: 6
  • Dockyard Workers: 5
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 8
  • Millers: 6
  • Miners: 6
  • Oilmen and Polishers: 4
  • Postmen: 6
  • Pure Finder: 3
  • Skinners: 8
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 10
  • Watercarriers: 6
  • Watermen, Bargemen, etc.: 7

Skilled Laborers

  • Accountants: 3
  • Alchemist: 4
  • Clerk: 6
  • Dentists: 2
  • Educators: 7
  • Engineers: 3
  • Gardeners: 2
  • Mages: 2
  • Plumbers: 2
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 4
  • Civil Clerks: 6
  • Civic Iudex: 3
  • Consultants: 1
  • Exorcist: 6
  • Fixers: 3
  • Kami Clerk: 5
  • Landlords: 5
  • Lawyers: 3
  • Legend Keepers: 4
  • Militia Officers: 18
  • Monks, Monastic: 9
  • Monks, Civic: 8
  • Historian, Oral: 6
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 6
  • Priests: 9
  • Rangers: 3
  • Rat Catchers: 4
  • Scholars: 4
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 10
  • Military Officers: 10

Cottage Industries

  • Brewers: 8
  • Comfort Services: 8
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 8
  • Needleworkers: 9
  • Potters: 4
  • Preserve Makers: 8
  • Quilters: 4
  • Seamsters: 13
  • Spinners: 8
  • Tinker: 3
  • Weaver: 7

Artists

  • Actors: 2
  • Architects: 1
  • Bards: 4
  • Costumers: 1
  • Dancers: 3
  • Drafters: 1
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 2
  • Inlayers: 2
  • Musicians: 7
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 2
  • Wood Carvers: 9
  • Writers: 9

Produce Industries

  • Butter Churners: 9
  • Canners: 7
  • Cheesmakers: 8
  • Ice Merchants: 1
  • Millers: 5
  • Picklers: 4
  • Smokers: 3
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 6

943 of Åx̄gÿhlvo Yuck Ÿhkphÿh's population work within a Foundational Occupation.

1624 of Åx̄gÿhlvo Yuck Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 193 (7%) are noncontributers.

Points of Interest

Åx̄gÿhlvo Yuck Ÿhkphÿh is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Åx̄gÿhlvo Yuck Ÿhkphÿh was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Åx̄gÿhlvo Yuck Ÿhkphÿh lost 195 people, 270 livestock, and 49 buildings. The conflict ended after roughly 92, when members of Åx̄gÿhlvo Yuck Ÿhkphÿh's militia enacted an operation to train a specific solgiers group for an upcoming operation. The operation was complicated by the enemy setting up an ambush. The conflict ended with the defense of the port against a siege, which ended in a stalemate for Åx̄gÿhlvo Yuck Ÿhkphÿh's forces. The war is remembered in legend by Åx̄gÿhlvo Yuck Ÿhkphÿh's bards, historians, and legend keepers.

History